State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Basketball Games Performance in Croatia Q3 2021

In Q3 2021, the top 5 basketball games in Croatia showed varied trends in downloads, revenue, and active users. Here’s a detailed look at their performance.

Top 5 Basketball Games Performance in Croatia Q3 2021

In the third quarter of 2021, the top 5 basketball games in Croatia exhibited diverse performance patterns across downloads, revenue, and active users. Here’s a detailed analysis based on Sensor Tower data.

NBA LIVE Mobile Basketball by Electronic Arts saw a fluctuating trend in weekly revenue, peaking at around $240 in late June and gradually decreasing to $87 by the end of September. The weekly downloads showed a significant rise in early August with 505K, before dropping to 250K towards the end of Q3. Active users peaked at 6.6K in early August but experienced a decline to approximately 4.8K by the end of September.

NBA 2K Mobile Basketball Game from 2K had a relatively stable revenue trend, with a notable increase to $137 in the first week of September and ending the quarter at $133. Download numbers were consistent, with a peak of 357K in late July and early August, and active users saw a gradual rise, reaching 788 by early August and maintaining stability around 707 by the end of September.

Basketball Arena - Sports Game by MASOMO LIMITED experienced a consistent increase in weekly revenue, peaking at $127 in early August before declining to $54 by the end of September. Downloads spiked to 937K in early August but fell to 463K by quarter’s end. Active users reached a high of 2.6K in early August, with a downward trend to 1.7K by late September.

Basketball Stars™: Multiplayer from Miniclip.com showed a steady increase in weekly revenue, peaking at $91 in early August and stabilizing around $49 by the end of September. Downloads saw a peak of 630K in early August, with a gradual decline to 358K by the end of Q3. Active users followed a similar trend, peaking at 2K in early August and ending the quarter at approximately 1.5K.

NBA SuperCard Basketball Game by 2K had fluctuating revenue, with a high of $149 in early September but zero revenue in several weeks. Downloads were modest, peaking at 60K in early August and dropping to 16K by the end of September. Active users remained relatively low, peaking at 88 in early August and slightly declining to 54 by late September.

For more detailed insights and comprehensive data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021